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Superliminal switch12/3/2023 ![]() ![]() Things seem a bit off as the game progresses. ![]() The AI starts to allude to the character not taking well to the treatment, the head of the institute starts to contact them about not being where they’re supposed to be, and peculiarities arise with each level passed, all leading to a conclusion that will leave players with much to think about. Though the protagonist breezes through the ensuing puzzles, it becomes clearer after each room that perhaps this therapy is not going as smoothly as they’d like. It informs them that they are in fact in a dream, and therapy will consist of solving the puzzles in front of them. The protagonist starts to hear frequent comments broadcast over the PA system from the Standard Orientation Protocol, a computer AI tasked with orienting the subjects taking part in the SomnaSculpt program. The main character’s only path forward is through the hallways in front of them. The individual has apparently started therapy. The player awakens in a plain room containing only a desk, a ‘terms of service’ contract and pen laying atop it. Superliminal opens with the unnamed protagonist falling asleep watching a commercial about a new type of dream therapy called SomnaSculpt, pioneered by Dr. These wild quirks of perception are explored in Superliminal, a game where the player’s perspective plays a key role in the qualities of the objects and environment around them. Pictures appear to move by arranging lines in a certain pattern, and dresses can simultaneously appear black and blue to some, while others see the same dress as gold and white. It’s due to our reliance on perception that optical illusions have such a strange effect on our senses. For example, if something looks green, we can conclude that it is in fact green. How humans see the world boils down to how they perceive it. ![]()
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